Contact Information
ShenZhen
Colin.w@aliyun.com
Ph: 18688414288

The most extreme design in the 3C digital category

Has extreme insight into the digital category, especially digital and technology details page, independent station design, has a very systematic knowledge and insight. Especially in Anker's various DTC brands, which have been very successful.

⬤ 02. Page Design Guide

An excellent
Detail Page Guidelines

I. Determine your user type

We first need to identify the product type, only then we can start doing the design. Typically, we categorize users in two ways in the digital space.
The first is the type of purchase decision.

- Appearance users, also known as face-value oriented users.
- Brand users, brand trust is strongest when it comes to purchasing decisions, prioritizing the purchase of recognized brands, or the need to be a branded product.

- Functional users, and usually cost-effective users, care about being feature-oriented and want to get the most features for the least amount of money.
- Word-of-mouth users, who look to the recommendations of others, and for whom word-of-mouth and reviews are the primary basis for decision-making.

The following four colors serve as a distinction in decision logic. The following are cases:

Appearance (red)
Brand (yellow)
Function (blue)
Word of mouth (green)
That's a nice looking phone.
The screen display is great eh
Endorsed by my favorite Idol
This cell phone is too hot.
Oh, my God! The selfies look so good.
The photo effect is too strong, right?
I can't believe it's co-branded with XX brand
I only buy this brand of cell phone
I only buy cell phones at this price.
As soon as I can use this brand
That's all I'm looking for.
I'm used to the system.
Just play the game fast.
Don't waste my time.
What's that? Okay, that's it.
This one is much more affordable.
It seems to be cheaper to buy from the official website
This feature compares favorably
The configurations seem to be similar.
Is this brand or that one better for taking pictures?
It's so expensive, it's a little bit exciting.
The price drop seems pretty good.
There's a freebie. Seems like a good deal.
It's on sale now. It's the best deal.
Everyone recommends this.
I didn't bother to choose. I just picked something.
Little Red Book says it's good
You can buy whatever you want.
XXX recommends it.

😊 Note: The percentage of users in each decision orientation changes across scenarios and categories

The chart below shows a display of our user share analysis of existing products.

II. Designing your information architecture

The most important part of our process is identifying the primary audience for your product:
Let's say you have a very beautiful product with a lot of effort put into the exterior design and at the same time the quality is very good. Then this product is necessarily positioned as a high-end type of design.
In the page design, the priority is to emphasize its appearance, awards received for the design, certifications of quality. - - The first information priority is appearance + word of mouth trust type is predominant.
It's not that the others aren't important, it's the prioritization of the percentage share.
The image on the right shows the percentage of each type on a page. For example, the banner at the beginning of the page is red (appearance) dominated, in which at the same time need to have brand trust type information + core functions.
The same is true for the next back, which gradually transitions to parameter and appearance-based.
That's the general framing of a page's share.

Mistakes are very common with us:

- Too much emphasis is placed on functionality, on advanced performance, and then a higher percentage of visitors are women.
- Too much tuned to face value and service, but the truth is that the predominantly straight users.
- Lower-priced youth models for white-collar oriented users who emphasize high quality and service.

Various examples of errors are very many, when doing design, you can not just see good cases and competitors are doing so, direct fetishism to use. And do not study clearly what your goal, the audience is like.

😊 What we need to achieve is: product positioning + target audience, and an absolute match between the information structure and the user's line of motion!

Not really knowing the audience, I suggested a standard jack-of-all-trades structure that wouldn't be too wrong in most cases.
  • Appearance first, no matter what, put the most beautiful and sophisticated appearance first.
  • Next is trust second, which means that brand certifications, strengths, and safety certifications are given second priority.
  • Function third, look at the details is to run to this, so the display function is very important. If male users are mainly, it is recommended to enlarge the parameters, and core text. If women, the focus is more on solutions, scenes, spokespersons and so on.
  • Finally, the parameters and some other extended reading are placed at the end.

 

Here is a case illustration

😊 With user prioritization, appearance, trust, functionality, and word of mouth must all be present within the first 2-3 screens of the detail page.

There are bound to be a variety of users who come to visit your page, and while there are tendencies, it is still imperative to give all types of users something to enjoy.

The principles of experience that follow will better illustrate this, especially how users navigate the page.

II. User insights that must be memorized

1. How much content users will read

When faced with a web page, people only read it verbatim if they are truly interested in the content. They usuallyflip(Nielsen), look for keywords that stand out on the page, useful headings, short paragraphs, and easy-to-scan lists. Because of the rush to find the specific information they're looking for, they skip over content that doesn't pertain to them.

So, don't expect people to peruse content that doesn't seem either easy to scan or relevant to them. Long texts, redundant descriptions, marketing copy and polite remarks should be avoided on web pages.
  1. User Reading Style: Users do not usually read word-for-word on Web pages, but scan the page for information. They pick out individual words and sentences and skim them quickly to find relevant content. This behavior makes users' reading of web pages more efficient, but it also means that much of the content may be overlooked.
  2. Stability of scanning behavior: According to eye-tracking studies over the past 13 years, basic scanning behavior of users has remained stable, despite the constant changes in web design. Users tend to scan pages quickly, looking for information that appeals to them.
  3. Reading Time Limit: In an average web page visit, users typically only read a maximum of 281 TP3T of text, and in fact are more likely to read only 201 TP3T. This suggests that users have a limited attention span, and that web page design needs to consider how to convey key information in a short period of time.
  4. Content Focustogether withActual reading: Users may shift from scanning to actually reading when web content helps them focus on parts of interest. This shift requires good content layout and design to direct the user's attention.

How little do users read?

2. How much of the screen does the user scroll?

Very many product managers or demand-side, like to put all the content all on the first screen, afraid that others can not see. They think that no one will read the content after the first screen. InMid-1990sPeople aren't used to scrolling pages yet, but it's absolutely natural these days. For continuous and very long content, such as an article or a tutorial, the usability of page scrolling is even better than split page display. So there's no need to squeeze all the content into the top of the homepage or thefirst screen. To make sure people will scroll though, you need to follow certain design principles and have your content consistently entice visitors to read on. It's also important to remember that the first screen of content will still get the most attention, and it's also crucial when users are considering whether your page is worth looking at. Current user habits have become very accustomed to scrolling. Nielsen research shows over 90% of users will scroll after entering a page. How much scrolling occurs afterward is tied to your design.

There are 3 principles that need to be followed in order for the user to continue scrolling down:

1. Avoiding the illusion of completeness
This article details what the illusion of completeness is - Nielsen Norman Group: what is the illusion of completeness in web design and how can it be avoided?https://www.jianshu.com/p/73223d86fb7a
It is important not to have a design where the screen is spread out without any indication, in fact an indication would be better to leave out what is to be scrolled at the beginning. There is a study on scrolling design at the end of this article.

2. Avoid repeating the illusion
When your subsequent content, no change and the structure is exactly the same, the user will quickly establish the perception that you are followed by this, nothing to see. So when designing long pages, be sure to appear clever with some variation, whether it's the structure or the content itself. Better yet, add interest within at the right scrolling cliffhanger.

3, the most important one, is the content structure to attract users, and timely placement of good content at the cliff.
As you can see in the chart below, the drop in content is very noticeable.

So now the digital page formula is: first screen image (appearance + price + core selling points) + second - third screen (main selling points with core appearance) + subsequent screens (big headline + parameters + appearance). Such a structure can basically stabilize the scroll down very quickly. Digital products tend to look at the function of cost-effective and appearance-based, the above structure is very effective.

You need to build your rolling strategy based on your product.

3. What content is of interest to users?

The above two points present user behavior in a very systematic way.
For one thing, for the most part, users read by skimming and will only stop at the ones they are interested in.
Secondly, 25% or so users will scroll to the bottom of the page. But in reality, meaningless content, content that has no suction to the user, 5% may not even reach it.
Then there is a need to observe more precisely what content users are interested in. So we have to restore heat maps, as well as observe recorded screens. These allow for a fuller understanding and practice of user behavior.
For digital stations, here are some points of interest.
  1. KSP users will stay and read;
  2. Parameters will be the key area to stay, such as 5000mAh capacity, 100W fast charging, and 256GB of ultra-large RAM;
  3. The color toggle selection will make most users stay and click on the toggle;
  4. Focusing on the appearance of the concern, such as the details of the leather, the lens module will be of extra interest to the user;
  5. Showing the interface part of the product, the user will look closely at the interface - he wants to know the details of the function operation inside;
  6. Trusted and authentic content would be better;

4. Do usability tests have to be done?

Usability testing is so important that it allows you to completely circumvent a very large number of issues that can only be known after going live. This will completely reduce iterations and later revisions.
And not only does it affect the user's experience, but it is also directly related to the success of the website and the achievement of goals, such as conversion rates, user retention and brand image. According to research, more than 50% of users switch to competitors because the web pages are difficult to use.
😯 No matter how rudimentary and simple, usability testing must be done.
So how do you do usability testing for detail pages? Make sure you fulfill the following conditions:
  • Objective facts and observations are more important than subjective statements
  • Being able to see heat maps and recordings of operations is optimal
  • Pre-categorization of users
Usability testing of the full version:
Step1: Prepare your DEMO, the more realistic the simulation the better, it's too easy to write an HTML with the help of AI.
Step2: Buried in Hotjar or Clarity's code, you can remotely record the screen and reproduce the operation track.
Step3: Design your usability testing program, including objectives, questions, links, format, quantity, how results will be analyzed, etc.
Step4: Invite your target users to click on your test page!
Step5: Recover the results and analyze them objectively
The above are 5 steps, if the conditions do not allow how to do it? Your Figma prototype, directly request your colleagues inside the object in line with the target user (and the project does not have a stake), and then he browsed through the operation once, and observe his operation:
  • Where did the attempt click and what action did it do?
  • What's his rolling speed like?
  • How did he read it? What information made a stop
  • What information did he manipulate?
  • Is it a smooth operation?
  • Have him describe what this detail says.
⬤ 03. Visual Design

visual design
Appropriate aesthetic presentation

There are all kinds of beauty, and the audience is the most important.
Each image actually describes your audience. Whether they will feel like and match. The image is the emotion being conveyed and the story being told.
In ONEPLUS 7 Pro, a complete symmetrical, full-screen phone with no perforations. We wanted to express the complete aesthetics of the phone, a kind of perfect proportions and body sensuality.
Intense light and shadow, natural, sexyThe OnePlus 7 Series detail page shows just that!The sensuality of the product, the perfect light and shadowThe
When we needchallengerWhen it comes to images, the ONEPLUS vision looks like this
⬤ 04. Skills and Tools

tools and
finesse

Requires a link-wide design portfolio

The design requires the realization of the whole chain from user research, information structure, visual effects, interactive effects and kinetic design.
We don't need complex effects, then we also need user behavior research + information structure + interaction lines + visual design + simple usability testing this process is relatively complete.
This combination can be accomplished with just a UX designer and a visual designer;
UX design to complete the use of research, interaction, dynamic line, interaction effect design; visual designers to complete the style, the main screen, the visual UI design of each module.
As a result, 1+1 formed a UXD project team to address the whole chain and end-to-end design from user research to final design realization.

User journeys and conversion funnels as a blueprint

Always consider conversion funnels + user journeys during the design process so that the design balances user experience and business goals.
We need great user journeys that are highly linked to the business modules, fit with the business goals, and also describe the user experience and user goals.

Any project will be a part of the user journey, which stage are you solving? Which business metrics will be improved? What kind of user experience is predicted to be improved? Design isn't blind design, it's informed design.

 

Keeping the design transparent

Only by maintaining efficient communication can we continuously optimize and solve problems.

  • Maintain communication with the business side to know if the conversion funnel is being met, meet business goals, and clear the fog of information;
  • Often keep in communication with other designers and have people critique to avoid blind spots in your thinking;
  • Have other people look at it often and keep it in a state of "usability testing" at all times;

Objective, problem-solving, and better user experience is what we're after, and by maintaining a constant openness to design, you'll be able to design at an increasingly superior level.

Proficient interactive page design skills

Interactive design is the experience of designing what moves as the page moves and what allows the user to interact.
This is actually an upgraded version of visual motion, allowing users to scroll, or operate, or browse, which can produce corresponding changes in effect.

The following is a sort of user impression tracing points:

😈 Interactive Behavior > Animation > Character Images > Product Images > Text.
When making a design, don't think about getting it right all at once, you can start with an extremely simple effect for the design. Then gradually optimize to the desired effect. For example, the case on the left.

artifact

User experience theory:Contentsquare(math.) genusUsability blog(math.) genusNelson Norman.
Interactive Effects Design: AE+Principle
The user research tool, Hotjar.Clarity.;
Click on the test tool - Chalkmark.
White mold and rendering -- Keyshot;
Back

This website is designed for PC, please don't visit for mobile

en_USEnglish